Archive for October, 2010

  • Gamification: Points and Thresholds

    We already see a threshold system in the workplace: they're called salary bands. The chief difference between game progression...

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    The Papercut Project Manager
  • Gamification: Archetypes

    Before I dive into the cool, point-based, leveling-based, achievement-based gaming mechanics that are currently all the rage, it wouldn't...

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    The Papercut Project Manager