In 2000, a the height of the dot com craze, I was contracted to build an e-commerce site. I had three months basically to build a portal for online trading of bonds, money market and foreign exchange products, translate it into six different Asian languages, and get it [...]

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So last night I sat down in front of the TV I rarely watch and saw an unopened copy of Mr. and Mrs. Smith on DVD. “Hey,” I thought. “I’ll watch that, what a great idea!” And so began another lesson in [...]

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Pay Your Damn Subcontractors

On January 24, 2011 By

I’m going to have another rant today. Over the last few years, I’ve been surrounded by genuinely talented freelancers who perform phenomenal work. As is often the case, professionals and small businesses subcontract these freelancers to perform work for their clients. Subcontracting freelancers [...]

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The Curators of Creation

On January 11, 2011 By

When I was a child, there was wonder to be had pretty much everywhere. There was Santa Claus and the Tooth Fairy, unicorns and fire-breathing dragons. My parents were rich storytellers and when my sister and I would ask how things came to be, they had a talent for infusing us with a genuine sense of possibility.

As we grew older, we broke the boundaries of parental control. We did more things on our own. We watched more TV, read more books, interacted with friends, and reached out into the world to inform ourselves. As we exposed ourselves to more and more and more noise, it started to drown out the magic and possibilities we learned as children. Somewhere along the line, noise obscured the magic completely.

Thus we entered the workforce.

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We already see a threshold system in the workplace: they’re called salary bands. The chief difference between game progression and a salary raise is, in gaming, the move from one threshold to the next is consistent, predictable, and well-known. If you want to get to the next level (and reap the powers and rewards of that level), then you need x number of points, have to have finished x number of achievements, or whatever the game demands of you. You know this ahead of time, and the rules don’t change halfway through. In the workplace, let’s be honest, this isn’t the case. For the most part, moving from one band to the next has more to do with your relationship with your employer than anything specific or measurable.

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Gamification: Archetypes

On October 1, 2010 By

Before I dive into the cool, point-based, leveling-based, achievement-based gaming mechanics that are currently all the rage, it wouldn’t be fair to leave out some of the more base aspects of gaming that influence behaviour. They may not be as glamorous as an achievements framework, but are important aspects of gaming nonetheless.

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I received a mail the other day from a reader who had a project “fail” and was concerned how that affected his reputation. I thought it was a great question, so I’m going to share my thoughts here.

First of all, I believe “failed” is a very subjective term. If you’re going to talk about [...]

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(A guest post by Robert Kelly, PMP)

How well do you know the details of your project? If an executive called you up five minutes from now and asked for an update, could you give her one? Regular commenter Robert Kelly weighs in with an opinion piece about the need for [...]

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