So, presenting at the PM Telesummit was a fabulous experience, and I’ve made a lot of really great connections as a result. One thing that has happened, is that I’ve been asked to develop a workshop on “what I do”.

“Well holy crap,” I thought. “What the hell [...]

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The Soft Skill Salsa

On March 9, 2011 By

I wanted to thank Samad Aidane and Shawna Dodge for a fabulous job putting together the Project Management Telesummit. It’s going on until tomorrow, but so far there have been some really fabulous speakers. Traci Duez, Peter Taylor and [...]

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So last week I got to talk with Ty Kiisel and Raechel Logan of AtTask software on their Talking Work podcast! It was really exciting! Ty and I have been corresponding for about a year now, and we’re total fans of each others’ blogs. So Read more and share your opinion

Further to my post from the other day, CEO Creating Problems, Try This, @rorykilkenny sent me a link to cartoonist Brad Colbow‘s site. The cartoon he pointed me to demonstrates beautifully how executives can screw over product development out of a misguided attempt to do [...]

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So last night I sat down in front of the TV I rarely watch and saw an unopened copy of Mr. and Mrs. Smith on DVD. “Hey,” I thought. “I’ll watch that, what a great idea!” And so began another lesson in [...]

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Risk Analysis Workbook

On January 24, 2011 By

A reader recently wrote in asking me for just the risk analysis portion of my “Big Grandaddy of Excel Project Tracking“. She also asked if there was an easy way to analyze the data included in the risk register. So I thought to myself, “hey, why not”. So, once again, [...]

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Okay so I’m going to go in a weird direction today. I just left comments over at Derek Huether’s and Ty Kiisel’s blogs, about the need for consistency and repetition in project environments. While writing my comments, I remembered back to university when I studied the Attic Greek [...]

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Gamification: Archetypes

On October 1, 2010 By

Before I dive into the cool, point-based, leveling-based, achievement-based gaming mechanics that are currently all the rage, it wouldn’t be fair to leave out some of the more base aspects of gaming that influence behaviour. They may not be as glamorous as an achievements framework, but are important aspects of gaming nonetheless.

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