So I want to introduce you today to a groovy new book by Harvard Professor Teresa Amabile and her equally accomplished husband, Steven Kramer. It’s called The Progress Principle, and I think it contains a lot of important lessons for project managers.

The primary [...]

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This is the fourth and final(?) entry in the PM Visionary Series.

Some time ago I met Mark Phillips of Vertabase online in the Ask About Projects forum. We found we kept answering the same questions and in some cases commented on each others comments. I found many of [...]

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This is the first entry in the PM Visionary Series.

I’m quite thrilled to be able to introduce Andrew Filev of Wrike Software. In today’s article, he describes the challenges of globalization, information silos and frustrated scalability that led him on his journey. Please welcome Andrew by leaving your [...]

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So I’ve been looking rather unsuccessfully for work lately and one of the things that’s been really gnawing at me is the human resource black hole. We all know how it is…you contact an employer about a job and then never hear back. Recruiters are incredibly busy people so despite being out of work, we [...]

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Unless you missed the 70s because of too many chemicals or not being born yet, you remember disco. And the associated afros and bell-bottoms and platform shoes and shark tooth pendants. Completely outta sight, baby…meet me later in your loudest polyester outfit [...]

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I found a great question on LinkedIn the other day, and I thought I’d share my thoughts on it here.

The question was, “how do you tell a CEO that he/she is the problem when consulting to help solve ‘the problem’?”

It’s a very common issue, isn’t it? CEOs [...]

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Gamification: Archetypes

On October 1, 2010 By

Before I dive into the cool, point-based, leveling-based, achievement-based gaming mechanics that are currently all the rage, it wouldn’t be fair to leave out some of the more base aspects of gaming that influence behaviour. They may not be as glamorous as an achievements framework, but are important aspects of gaming nonetheless.

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In a much earlier post, I mentioned I’d had the unique opportunity to work on outsourcing projects both from the buy side, and from the sell side. Today I want to talk a bit about that, and explain why I feel outsourcing is just an awful idea, and hurts [...]

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